/*
 * D3D10Grabber.hpp
 *
 *	Created on: 29.05.2012
 *		Project: Lightpack
 *
 *	Copyright (c) 2012 Timur Sattarov
 *
 *	Lightpack a USB content-driving ambient lighting system
 *
 *	Lightpack is free software: you can redistribute it and/or modify
 *	it under the terms of the GNU General Public License as published by
 *	the Free Software Foundation, either version 2 of the License, or
 *	(at your option) any later version.
 *
 *	Lightpack is distributed in the hope that it will be useful,
 *	but WITHOUT ANY WARRANTY; without even the implied warranty of
 *	MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.	See the
 *	GNU General Public License for more details.
 *
 *	You should have received a copy of the GNU General Public License
 *	along with this program.	If not, see <http://www.gnu.org/licenses/>.
 *
 */

#pragma once

#include <GrabberBase.hpp>
#ifdef D3D10_GRAB_SUPPORT

#include<QList>
#include<QScopedPointer>

typedef void* (*GetHwndCallback_t)();

class D3D10GrabberImpl;

class D3D10Grabber : public GrabberBase
{
	Q_OBJECT

public:
	D3D10Grabber(QObject * parent, GrabberContext *context, GetHwndCallback_t getHwndCb, bool injectD3D9);
	virtual ~D3D10Grabber();

	DECLARE_GRABBER_NAME("D3D10Grabber")

public slots:
	virtual void init();
	virtual void startGrabbing();
	virtual void stopGrabbing();
	virtual bool isGrabbingStarted() const;
	virtual void setGrabInterval(int msec);

protected slots:
	virtual GrabResult grabScreens();
	virtual bool reallocate(const QList< ScreenInfo > &grabScreens);
	virtual void showAdminMessage();

	virtual QList< ScreenInfo > * screensWithWidgets(QList< ScreenInfo > * result, const QList<GrabWidget *> &grabWidgets);

private:
	QScopedPointer<D3D10GrabberImpl> m_impl;
};

#endif
